//preload the images
var img1=new Image(640,344)
img1.src="images/pic07a.jpg"
var img2=new Image(640,344)
img2.src="images/pic02.jpg"
var img3=new Image(640,344)
img3.src="images/pic03.jpg"
var img4=new Image(640,344)
img4.src="images/pic07b.jpg"
var img5=new Image(640,344)
img5.src="images/pic04.jpg"
var img6=new Image(640,344)
img6.src="images/pic05.jpg"
var img7=new Image(640,344)
img7.src="images/pic06.jpg"
var img8=new Image(640,344)
img8.src="images/pic07.jpg"
var img9=new Image(640,344)
img9.src="images/pic08.jpg"
var img10=new Image(640,344)
img10.src="images/pic09.jpg"


var total=10		//how many images in the slide
var speed=2		//speed in seconds
var slideV=1	//start from which slide
var temp=3		

function showslide(){
   if (!document.images)
      return
   if (document.all)
      slide.filters.blendTrans.apply()
      document.images.slide.src=eval("img"+slideV+".src")
   if (document.all)
      slide.filters.blendTrans.play()
      temp=slideV
   if (slideV<total)
      slideV++
   else
      slideV=1
   if (document.all)
      setTimeout("showslide()",speed*1000+100)
   else
      setTimeout("showslide()",speed*100)
}

function restartslide(){
   setTimeout("showslide()",50)
   return true
}

window.onerror=restartslide